Replay
  • HumanLeon
    1. Archmage, level 5
    2. Mountain King, level 2
    3. Paladin, level 1
  • UndeadSheik
    1. Crypt Lord, level 4
    2. Death Knight, level 2
vs
Game length
00:15:54
Patch
2.00
Downloads
47
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 21, 2026 by kover2177
Game breakdown

Leon (LeonXIV#21701)

379 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Footman15
  • Peasant14
  • Knight4
  • Siege Engine3
  • Goblin Zeppelin1
  • Goblin Shredder1
  • Siege Engine1

Buildings

  • Farm10
  • Workshop3
  • Barracks2
  • Altar of Kings1
  • Arcane Vault1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • Animal War Training
  • Plating
  • BarrageLevel 2

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Orb of Slow1

Control groups

Group 123456
Set 151 12 39 24 18 9
Used 1034 135 460 198 930 21
Actions by type
Right clicks
1535
Selections
776
Control group selections
2778
Control groups set
253
Build and train orders
158
Abilities
54
Basic commands
319
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sheik (sheik#2417)

285 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul17
  • Acolyte12
  • Gargoyle7
  • Goblin Sapper2

Buildings

  • Crypt6
  • Ziggurat5
  • Haunted Gold Mine5
  • Altar of Darkness4
  • Nerubian Tower3
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Spirit Tower1
  • Slaughterhouse1

Upgrades

  • Cannibalize

Items

  • Rod of Necromancy3
  • Sacrificial Skull1

Control groups

Group 123456
Set 89 14 4 22 6 6
Used 619 214 342 73 64 25
Actions by type
Right clicks
1739
Selections
846
Control group selections
1337
Control groups set
141
Build and train orders
105
Abilities
40
Basic commands
195
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
11,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,800 3:58 5,600 7:57 8,400 11:55 11,200 15:54
Army4,205
Economy1,435
Production920
Technology885
Support3,755

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
10,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,800 3:58 5,600 7:57 8,400 11:55 11,200 15:54
Army3,695
Economy2,250
Production2,060
Technology765
Support1,595

Partial spend: actions with unknown prices are excluded.

15:54 / 15:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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