Replay
  • Night ElfSoYma
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
  • HumanMisterWinner
    1. Archmage, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:09:09
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 21, 2026 by kover2177
Game breakdown

SoYma (SoYma#2943)

282 APM

Heroes

  • Demon HunterLevel 3
    1. Evasion level 1
    2. Mana Burn level 2
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Wisp18
  • Archer5
  • Dryad2
  • Druid of the Claw2

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw Training

Control groups

Group 1234
Set 32 3 2 8
Used 497 126 443 69
Actions by type
Right clicks
820
Selections
239
Control group selections
1135
Control groups set
45
Build and train orders
44
Abilities
27
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

MisterWinner (MisterWinner#21670)

198 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Peasant8
  • Footman5
  • Rifleman5
  • Priest2
  • Sorceress1

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 123456
Set 89 4 32 9 2 1
Used 114 11 123 85 191 14
Actions by type
Right clicks
435
Selections
287
Control group selections
538
Control groups set
137
Build and train orders
66
Abilities
5
Basic commands
136
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
5,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,315 2:17 2,630 4:34 3,945 6:51 5,260 9:09
Army1,450
Economy1,080
Production820
Technology700
Support1,210
Human
4,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,315 2:17 2,630 4:34 3,945 6:51 5,260 9:09
Army2,125
Economy600
Production490
Technology465
Support1,180
9:09 / 9:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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