Replay
  • Night ElfSoYma
    1. Warden, level 5
    2. Goblin Tinker, level 2
  • HumanLeon
    1. Mountain King, level 5
    2. Goblin Alchemist, level 4
    3. Blood Mage, level 3
vs
Game length
00:19:36
Patch
2.00
Downloads
42
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 21, 2026 by kover2177
Game breakdown

SoYma (SoYma#2943)

251 APM

Heroes

  • WardenLevel 5
    1. Fan of Knives level 3
    2. Blink level 2
  • Goblin TinkerLevel 2
    1. Cluster Rockets level 1
    2. Engineering Upgrade level 1

Units

  • Wisp32
  • Dryad9
  • Huntress8
  • Hippogryph8
  • Archer1
  • Druid of the Claw1

Buildings

  • Moon Well7
  • Ancient of Wonders5
  • Altar of Elders2
  • Ancient of War2
  • Tree of Life2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient Protector2
  • Ancient of Wind2
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Upgrade Moon Glaive
  • Nature's Blessing
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Druid of the Talon Training
  • Well Spring

Items

  • Lesser Clarity Potion3
  • Moonstone2
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Orb of Venom1
  • Anti-magic Potion1
  • Potion of Healing1

Control groups

Group 12345
Set 67 7 9 10 2
Used 843 247 729 101 14
Actions by type
Right clicks
1644
Selections
633
Control group selections
1934
Control groups set
95
Build and train orders
198
Abilities
101
Basic commands
20
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Leon (LeonXIV#21701)

358 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • Goblin AlchemistLevel 4
    1. Healing Spray level 2
    2. Acid Bomb level 2
  • Blood MageLevel 3
    1. Siphon Mana level 2
    2. Banish level 1

Units

  • Peasant16
  • Dragonhawk Rider11
  • Footman9
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Farm10
  • Scout Tower7
  • Gryphon Aviary4
  • Arcane Tower3
  • Guard Tower3
  • Town Hall2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 3
  • ArmorLevel 4
  • Animal War Training
  • Cloud

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion4
  • Scroll of Healing4
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 125 23 19 11 12 9
Used 1297 592 347 143 619 60
Actions by type
Right clicks
2024
Selections
909
Control group selections
3058
Control groups set
199
Build and train orders
135
Abilities
143
Basic commands
182
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

Nightelf
14,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,611 4:54 7,223 9:48 10,834 14:42 14,445 19:36
Army4,530
Economy2,600
Production1,270
Technology1,395
Support4,650
HumanData incomplete
13,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,611 4:54 7,223 9:48 10,834 14:42 14,445 19:36
Army4,030
Economy1,970
Production900
Technology1,555
Support5,255

Partial spend: actions with unknown prices are excluded.

19:36 / 19:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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