Replay
  • HumanSaganash
    1. Archmage, level 4
  • Night ElfLawLiet
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
vs
Game length
00:06:59
Patch
2.00
Downloads
29
Amazonia
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 21, 2026 by kover2177
Game breakdown

Saganash (Saganash#3527)

336 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 1

Units

  • Peasant9
  • Rifleman5
  • Footman1

Buildings

  • Farm5
  • Altar of Kings2
  • Barracks2
  • Blacksmith1
  • Keep1
  • Arcane Sanctum1

Control groups

Group 123456
Set 11 3 1 3 1 1
Used 386 42 89 298 231 132
Actions by type
Right clicks
133
Selections
226
Control group selections
1178
Control groups set
20
Build and train orders
62
Abilities
8
Basic commands
404
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

LawLiet (LawLiet#3990)

236 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Wisp20
  • Archer5

Buildings

  • Moon Well4
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Circlet of Nobility1
  • Staff of Teleportation1

Control groups

Group 123456
Set 24 21 3 18 4 1
Used 193 66 175 148 43 7
Actions by type
Right clicks
431
Selections
135
Control group selections
632
Control groups set
71
Build and train orders
66
Abilities
16
Basic commands
67
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
3,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,023 1:44 2,045 3:29 3,068 5:14 4,090 6:59
Army1,160
Economy675
Production830
Technology320
Support540
Nightelf
4,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,023 1:44 2,045 3:29 3,068 5:14 4,090 6:59
Army650
Economy1,200
Production640
Technology320
Support1,280
6:59 / 6:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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