Replay
  • Night ElfLinJunJie
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
  • HumanDachongge
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:14:40
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 20, 2026 by Stowka
Game breakdown

LinJunJie (LukaDoncic#3536)

277 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp18
  • Archer7
  • Druid of the Claw5

Buildings

  • Moon Well5
  • Altar of Elders3
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2

Items

  • Potion of Healing2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Scroll of Healing1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 12345
Set 141 168 76 12 1
Used 37 372 84 462 176
Actions by type
Right clicks
1517
Selections
735
Control group selections
1131
Control groups set
398
Build and train orders
84
Abilities
66
Basic commands
82
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Dachongge (帅气的紫色恶魔#3541)

219 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant9
  • Rifleman9
  • Priest7
  • Footman4
  • Sorceress2

Buildings

  • Farm7
  • Scout Tower6
  • Arcane Tower5
  • Altar of Kings2
  • Arcane Vault2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1
  • Guard Tower1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Lesser Clarity Potion4
  • Ivory Tower2
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123467
Set 41 13 3 3 5 5
Used 543 286 136 74 71 13
Actions by type
Right clicks
1141
Selections
434
Control group selections
1123
Control groups set
70
Build and train orders
116
Abilities
39
Basic commands
234
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
8,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,086 3:40 4,173 7:20 6,259 11:00 8,345 14:40
Army2,185
Economy1,080
Production1,000
Technology700
Support3,375
Human
8,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,086 3:40 4,173 7:20 6,259 11:00 8,345 14:40
Army3,640
Economy675
Production670
Technology815
Support2,545
14:40 / 14:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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