Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 5
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:19:36
Patch
2.00
Downloads
37
Northern Woods 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 19, 2026 by kover2177
Game breakdown

HawK (HawK#2797)

267 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant16
  • Footman11
  • Spell Breaker8
  • Priest7

Buildings

  • Farm9
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Town Hall2
  • Blacksmith2
  • Barracks1
  • Keep1

Upgrades

  • Priest Training
  • SwordsLevel 3
  • Plating

Items

  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Scroll of Healing1

Control groups

Group 1234
Set 105 22 20 18
Used 746 460 229 235
Group 5678
Set 2 2 8 2
Used 93 5 24 20
Actions by type
Right clicks
1488
Selections
977
Control group selections
1812
Control groups set
179
Build and train orders
126
Abilities
55
Basic commands
323
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Deathnote (Odinnsdagr#2292)

310 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant17
  • Priest10
  • Spell Breaker10
  • Footman6
  • Ice Troll Berserker1
  • Sorceress1

Buildings

  • Farm11
  • Scout Tower4
  • Arcane Tower4
  • Arcane Vault2
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 92 9 47 33 18 7
Used 1300 28 697 600 62 174
Actions by type
Right clicks
1296
Selections
931
Control group selections
2861
Control groups set
206
Build and train orders
144
Abilities
89
Basic commands
215
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
11,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,845 4:54 5,690 9:48 8,535 14:42 11,380 19:36
Army4,150
Economy1,970
Production820
Technology460
Support3,980
Human
10,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,845 4:54 5,690 9:48 8,535 14:42 11,380 19:36 U
Army4,710
Economy2,045
Production640
Technology600
Support2,075
19:36 / 19:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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