Replay
  • HumanDeathnote
    1. Archmage, level 3
    2. Mountain King, level 1
  • Night ElfSoYma
    1. Demon Hunter, level 4
vs
Game length
00:13:45
Patch
2.00
Downloads
50
Northern Woods 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 19, 2026 by kover2177
Game breakdown

Deathnote (Odinnsdagr#2292)

244 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant32
  • Footman22
  • Priest3
  • Sorceress2

Buildings

  • Farm7
  • Scout Tower4
  • Guard Tower3
  • Barracks2
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Blacksmith1

Upgrades

  • Masonry
  • Long Rifles

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration2
  • Circlet of Nobility1
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 13456
Set 61 11 46 10 5
Used 377 71 551 67 173
Actions by type
Right clicks
800
Selections
557
Control group selections
1239
Control groups set
133
Build and train orders
171
Abilities
17
Basic commands
176
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

SoYma (SoYma#2943)

239 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2

Units

  • Wisp21
  • Huntress8
  • Glaive Thrower7
  • Archer1

Buildings

  • Ancient Protector10
  • Moon Well4
  • Ancient of War3
  • Altar of Elders2
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Ages1

Upgrades

  • Strength of the Moon

Items

  • Staff of Teleportation1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 23 11 2 7 1
Used 498 209 485 58 1
Actions by type
Right clicks
1257
Selections
353
Control group selections
1251
Control groups set
44
Build and train orders
82
Abilities
25
Basic commands
9
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
10,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,708 3:26 5,415 6:52 8,123 10:18 10,830 13:45
Army3,685
Economy3,170
Production800
Technology675
Support2,500
Nightelf
8,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,708 3:26 5,415 6:52 8,123 10:18 10,830 13:45
Army3,160
Economy1,260
Production810
Technology320
Support2,895
13:45 / 13:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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