Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • HumanDeathnote
    1. Archmage, level 6
    2. Mountain King, level 3
    3. Paladin, level 4
vs
Game length
00:23:23
Patch
2.00
Downloads
27
Sunhoof Mesa 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 19, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

198 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Priest15
  • Knight13
  • Peasant8
  • Footman8

Buildings

  • Farm10
  • Arcane Tower3
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 3
  • Animal War Training
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Ivory Tower1

Control groups

Group 123456
Set 154 44 40 9 2 1
Used 401 194 140 95 245 41
Actions by type
Right clicks
1329
Selections
964
Control group selections
1116
Control groups set
250
Build and train orders
198
Abilities
202
Basic commands
350
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Deathnote (Odinnsdagr#2292)

251 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant43
  • Knight12
  • Footman10
  • Priest7
  • Harpy Windwitch1

Buildings

  • Farm14
  • Scout Tower6
  • Arcane Tower4
  • Barracks3
  • Guard Tower2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Animal War Training
  • SwordsLevel 2
  • Plating

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration4
  • Staff of Sanctuary2
  • Potion of Healing1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 138 8 39 37 4 3
Used 1022 0 558 633 53 153
Actions by type
Right clicks
1171
Selections
987
Control group selections
2419
Control groups set
229
Build and train orders
265
Abilities
170
Basic commands
351
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
11,040

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,836 5:50 7,673 11:41 11,509 17:32 15,345 23:23
Army6,290
Economy600
Production490
Technology975
Support2,685

Partial spend: actions with unknown prices are excluded.

Human
15,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,836 5:50 7,673 11:41 11,509 17:32 15,345 23:23 U
Army5,475
Economy3,610
Production810
Technology1,185
Support4,265
23:23 / 23:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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