Replay
  • Night ElfWaschbaer
    1. Firelord, level 3
    2. Naga Sea Witch, level 1
  • Night ElfSoYma
    1. Firelord, level 4
    2. Pit Lord, level 1
vs
Game length
00:08:34
Patch
2.00
Downloads
27
Fel Pit 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 19, 2026 by kover2177
Game breakdown

Waschbaer (Waschbaer#2330)

136 APM

Heroes

  • FirelordLevel 3
    1. Summon Lava Spawn level 1
    2. Soul Burn level 2
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Wisp11
  • Archer8
  • Dryad2

Buildings

  • Moon Well3
  • Ancient of Lore3
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1

Control groups

Group 1456
Set 20 2 1 1
Used 53 48 21 55
Actions by type
Right clicks
487
Selections
211
Control group selections
177
Control groups set
24
Build and train orders
37
Abilities
28
Basic commands
48
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
2

SoYma (SoYma#2943)

247 APM

Heroes

  • FirelordLevel 4
    1. Incinerate level 2
    2. Summon Lava Spawn level 2
  • Pit LordLevel 1
    1. Cleaving Attack level 1

Units

  • Wisp15
  • Archer4
  • Dryad1
  • Druid of the Claw1

Buildings

  • Moon Well3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw Training

Control groups

Group 12345
Set 31 4 2 4 1
Used 327 144 445 12 2
Actions by type
Right clicks
555
Selections
257
Control group selections
930
Control groups set
42
Build and train orders
52
Abilities
37
Basic commands
9
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
3,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,048 2:08 2,095 4:17 3,143 6:25 4,190 8:34
Army1,330
Economy660
Production795
Technology320
Support885
NightelfData incomplete
4,190

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,048 2:08 2,095 4:17 3,143 6:25 4,190 8:34
Army920
Economy900
Production820
Technology700
Support850
8:34 / 8:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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