Replay
  • HumanKas
    1. Archmage, level 5
    2. Naga Sea Witch, level 4
  • Night ElfOleksiiRadko
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:19:38
Patch
2.00
Downloads
32
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 19, 2026 by kover2177
Game breakdown

Kas (MagicGnome#221204)

197 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Peasant19
  • Rifleman16
  • Footman10
  • Spell Breaker6
  • Priest4
  • Sorceress4
  • Ice Troll Berserker2
  • Mud Golem2
  • Ogre Mauler1

Buildings

  • Farm13
  • Scout Tower4
  • Altar of Kings2
  • Arcane Tower2
  • Guard Tower2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Keep1

Upgrades

  • Defend
  • GunpowderLevel 2
  • Plating

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2

Control groups

Group 12345
Set 86 16 3 6 2
Used 482 219 92 111 121
Actions by type
Right clicks
971
Selections
885
Control group selections
1025
Control groups set
113
Build and train orders
184
Abilities
40
Basic commands
415
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

OleksiiRadko (Leshka#21750)

291 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Immolation level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp22
  • Druid of the Claw6
  • Archer5
  • Dryad4
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Ancient Protector3
  • Altar of Elders2
  • Ancient of Lore2
  • Tree of Life2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Nature's BlessingLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Reinforced Hides

Items

  • Scroll of Healing5
  • Potion of Healing4
  • Staff of Preservation2
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1
  • Orb of Venom1

Control groups

Group 123456
Set 45 41 3 12 3 5
Used 842 686 288 288 373 6
Actions by type
Right clicks
1504
Selections
830
Control group selections
2483
Control groups set
109
Build and train orders
142
Abilities
95
Basic commands
236
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
14,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,735 4:54 7,470 9:49 11,205 14:43 14,940 19:38 U U
Army8,160
Economy1,810
Production820
Technology750
Support3,400
NightelfData incomplete
12,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,735 4:54 7,470 9:49 11,205 14:43 14,940 19:38
Army3,000
Economy2,000
Production820
Technology1,000
Support5,435

Partial spend: actions with unknown prices are excluded.

19:38 / 19:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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