Replay
  • UndeadSer
    1. Death Knight, level 4
    2. Naga Sea Witch, level 4
    3. Lich, level 4
  • Night ElfAspect
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
vs
Game length
00:22:39
Patch
2.00
Downloads
32
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 19, 2026 by kover2177
Game breakdown

Ser (Ser#2520)

232 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2

Units

  • Crypt Fiend14
  • Acolyte10
  • Obsidian Statue7
  • Ghoul3
  • Abomination2
  • Frost Wyrm2

Buildings

  • Ziggurat8
  • Tomb of Relics3
  • Altar of Darkness1
  • Crypt1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1
  • Haunted Gold Mine1
  • Boneyard1
  • Nerubian Tower1
  • Spirit Tower1

Upgrades

  • Destroyer Form
  • Burrow
  • Creature AttackLevel 3
  • Disease Cloud
  • Web

Items

  • Potion of Mana3
  • Rod of Necromancy2
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 63 16 2 2 3
Used 593 461 268 115 109
Actions by type
Right clicks
2364
Selections
556
Control group selections
1546
Control groups set
86
Build and train orders
262
Abilities
57
Basic commands
131
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Aspect (Aspect#21972)

240 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
    4. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp15
  • Druid of the Claw9
  • Dryad8
  • Druid of the Talon8
  • Archer4

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Well Spring
  • Druid of the Talon Training

Items

  • Lesser Clarity Potion3
  • Staff of Preservation2
  • Orb of Venom2
  • Dust of Appearance2
  • Scroll of Town Portal2
  • Moonstone2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1

Control groups

Group 12345
Set 210 68 17 9 1
Used 703 487 216 150 250
Actions by type
Right clicks
1839
Selections
744
Control group selections
1806
Control groups set
305
Build and train orders
168
Abilities
97
Basic commands
200
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
13,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,325 5:39 6,650 11:19 9,975 16:59 13,300 22:39
Army6,020
Economy975
Production670
Technology1,240
Support4,180
Nightelf
13,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,325 5:39 6,650 11:19 9,975 16:59 13,300 22:39
Army5,055
Economy1,240
Production970
Technology850
Support5,185
22:39 / 22:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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