Replay
  • Night ElfAspect
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
  • UndeadSer
    1. Death Knight, level 4
    2. Lich, level 3
    3. Naga Sea Witch, level 2
vs
Game length
00:19:58
Patch
2.00
Downloads
26
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 19, 2026 by kover2177
Game breakdown

Aspect (Aspect#21972)

261 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 3
    2. Forked Lightning level 2

Units

  • Wisp19
  • Druid of the Claw8
  • Dryad7
  • Druid of the Talon6
  • Archer4
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Druid of the Talon Training

Items

  • Moonstone3
  • Staff of Preservation2
  • Boots of Speed1
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Staff of Teleportation1

Control groups

Group 12345
Set 159 169 47 4 1
Used 685 425 313 153 340
Actions by type
Right clicks
1588
Selections
598
Control group selections
1916
Control groups set
380
Build and train orders
136
Abilities
63
Basic commands
243
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Ser (Ser#2520)

203 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Crypt Fiend9
  • Ghoul8
  • Obsidian Statue8
  • Acolyte7
  • Frost Wyrm2
  • Abomination1

Buildings

  • Ziggurat7
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Destroyer Form
  • Burrow
  • Disease Cloud
  • WebLevel 2

Items

  • Rod of Necromancy2
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Potion of Healing1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 12345
Set 83 19 1 1 5
Used 389 196 286 103 153
Actions by type
Right clicks
1761
Selections
523
Control group selections
1127
Control groups set
109
Build and train orders
170
Abilities
42
Basic commands
108
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
12,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,046 4:59 6,093 9:59 9,139 14:58 12,185 19:58
Army4,825
Economy1,140
Production970
Technology850
Support4,400
UndeadData incomplete
11,040

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,046 4:59 6,093 9:59 9,139 14:58 12,185 19:58
Army5,505
Economy525
Production670
Technology995
Support3,345

Partial spend: actions with unknown prices are excluded.

19:58 / 19:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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