Replay
  • UndeadSer
    1. Death Knight, level 5
    2. Naga Sea Witch, level 4
    3. Lich, level 4
  • Night ElfOleksiiRadko
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:21:53
Patch
2.00
Downloads
32
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 19, 2026 by kover2177
Game breakdown

Ser (Ser#2520)

230 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Acolyte9
  • Ghoul9
  • Crypt Fiend6
  • Obsidian Statue4
  • Abomination2
  • Frost Wyrm2

Buildings

  • Ziggurat7
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Haunted Gold Mine1

Upgrades

  • Destroyer Form
  • Burrow
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 12345
Set 78 8 1 1 3
Used 532 343 203 107 101
Actions by type
Right clicks
2221
Selections
712
Control group selections
1286
Control groups set
91
Build and train orders
275
Abilities
60
Basic commands
142
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
4

OleksiiRadko (Leshka#21750)

304 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 3
    2. Mana Burn level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp19
  • Dryad13
  • Druid of the Claw7
  • Archer2
  • Ice Troll Berserker1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Lore2
  • Tree of Life2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the Wild
  • Reinforced Hides

Items

  • Orb of Venom4
  • Scroll of Town Portal3
  • Moonstone2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1
  • Dust of Appearance1
  • Potion of Healing1
  • Scroll of Healing1
  • Anti-magic Potion1

Control groups

Group 123456
Set 67 24 2 9 6 4
Used 974 807 239 231 385 10
Actions by type
Right clicks
2058
Selections
1010
Control group selections
2646
Control groups set
112
Build and train orders
169
Abilities
116
Basic commands
213
Item uses
27
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Undead
10,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,353 5:28 6,705 10:56 10,058 16:24 13,410 21:53
Army4,420
Economy900
Production670
Technology995
Support3,670
Nightelf
13,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,353 5:28 6,705 10:56 10,058 16:24 13,410 21:53 U
Army4,175
Economy1,820
Production820
Technology825
Support5,770
21:53 / 21:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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