Replay
  • Night ElfOleksiiRadko
    1. Demon Hunter, level 7
    2. Naga Sea Witch, level 5
  • UndeadSer
    1. Death Knight, level 5
    2. Lich, level 5
    3. Naga Sea Witch, level 4
vs
Game length
00:33:01
Patch
2.00
Downloads
34
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 19, 2026 by kover2177
Game breakdown

OleksiiRadko (Leshka#21750)

301 APM

Heroes

  • Demon HunterLevel 7
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 2
    4. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp23
  • Druid of the Claw16
  • Dryad13
  • Archer3
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of Wonders4
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Abolish Magic
  • Backpack
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw

Items

  • Potion of Lesser Invulnerability4
  • Anti-magic Potion4
  • Moonstone3
  • Lesser Clarity Potion3
  • Staff of Preservation2
  • Potion of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Wand of Illusion1
  • Orb of Venom1
  • Dust of Appearance1

Control groups

Group 123456
Set 98 38 1 9 7 5
Used 1465 986 263 196 596 28
Actions by type
Right clicks
3092
Selections
2050
Control group selections
3534
Control groups set
158
Build and train orders
225
Abilities
200
Basic commands
343
Item uses
32
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Ser (Ser#2520)

230 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Crypt Fiend8
  • Obsidian Statue7
  • Ghoul6
  • Frost Wyrm5
  • Acolyte3
  • Abomination3
  • Meatwagon1

Buildings

  • Ziggurat6
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1
  • Boneyard1
  • Sacrificial Pit1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Burrow
  • Web
  • Disease Cloud

Items

  • Potion of Lesser Invulnerability3
  • Rod of Necromancy2
  • Potion of Mana2
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 99 23 1 1 3
Used 747 570 242 131 107
Actions by type
Right clicks
3482
Selections
1167
Control group selections
1797
Control groups set
127
Build and train orders
439
Abilities
124
Basic commands
223
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
16,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,086 8:15 8,173 16:30 12,259 24:45 16,345 33:01
Army6,730
Economy1,720
Production1,125
Technology825
Support5,945
Undead
11,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,086 8:15 8,173 16:30 12,259 24:45 16,345 33:01
Army6,715
Economy225
Production745
Technology1,195
Support3,070
33:01 / 33:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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