Replay
  • Night ElfPoncho
    1. Keeper of the Grove, level 6
    2. Demon Hunter, level 5
  • OrcNikoMalick
    1. Blademaster, level 4
    2. Naga Sea Witch, level 3
    3. Shadow Hunter, level 1
vs
Game length
00:18:58
Patch
2.00
Downloads
25
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

Poncho (Poncho#21692)

176 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 3
    2. Entangling Roots level 3
  • Demon HunterLevel 5
    1. Immolation level 3
    2. Mana Burn level 2

Units

  • Wisp23
  • Archer9
  • Druid of the Claw6
  • Dryad4
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Altar of Elders3
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 2
  • Mark of the ClawLevel 2

Items

  • Staff of Preservation1
  • Moonstone1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Orb of Venom1
  • Staff of Teleportation1

Control groups

Group 123456
Set 33 8 1 8 2 1
Used 244 50 8 205 157 106
Actions by type
Right clicks
1377
Selections
566
Control group selections
770
Control groups set
53
Build and train orders
122
Abilities
113
Basic commands
131
Item uses
8
Subgroup switches
0
Units removed from queue
2
Escape presses
3

NikoMalick (NikoMalick#2811)

205 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Shadow HunterLevel 1
    1. Healing Wave level 1

Units

  • Peon13
  • Troll Headhunter/Berserker9
  • Shaman2
  • Grunt1
  • Goblin Shredder1
  • Kodo Beast1

Buildings

  • Watch Tower11
  • Orc Burrow4
  • Spirit Lodge2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Reinforced DefensesLevel 2
  • EnsnareLevel 2
  • Shaman TrainingLevel 3
  • Berserker Upgrade
  • Spiked BarricadesLevel 2
  • Witch Doctor Training

Items

  • Lesser Clarity Potion7
  • Healing Salve4
  • Circlet of Nobility1
  • Potion of Healing1
  • Scroll of Speed1
  • Potion of Lesser Invulnerability1
  • Orb of Lightning1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 136 2 6 9 4
Used 406 9 143 299 289
Actions by type
Right clicks
1600
Selections
557
Control group selections
1146
Control groups set
157
Build and train orders
130
Abilities
32
Basic commands
17
Item uses
9
Subgroup switches
0
Units removed from queue
2
Escape presses
5

Timeline

NightelfData incomplete
11,785

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,946 4:44 5,893 9:29 8,839 14:13 11,785 18:58
Army3,655
Economy1,720
Production1,000
Technology1,650
Support3,760

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
9,405

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,946 4:44 5,893 9:29 8,839 14:13 11,785 18:58
Army2,305
Economy975
Production940
Technology840
Support4,345

Partial spend: actions with unknown prices are excluded.

18:58 / 18:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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