Replay
  • OrcKroLu
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 3
  • OrcVerdi
    1. Dark Ranger, level 4
    2. Firelord, level 3
    3. Pit Lord, level 1
vs
Game length
00:21:06
Patch
2.00
Downloads
37
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

KroLu (TheLastDance#2869)

311 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon14
  • Grunt7
  • Tauren6
  • Shaman6
  • Forest Troll Berserker1

Buildings

  • Orc Burrow7
  • Voodoo Lounge2
  • Spirit Lodge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Beastiary1
  • War Mill1
  • Fortress1
  • Tauren Totem1
  • Watch Tower1

Upgrades

  • Spiked Barricades
  • Shaman TrainingLevel 2
  • Pulverize
  • Reinforced Defenses

Items

  • Healing Salve7
  • Scroll of Speed3
  • Lesser Clarity Potion3
  • Potion of Healing3
  • Orb of Lightning3
  • Circlet of Nobility2
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 12356
Set 158 19 1 6 2
Used 597 315 0 229 291
Actions by type
Right clicks
3174
Selections
949
Control group selections
1432
Control groups set
186
Build and train orders
194
Abilities
78
Basic commands
236
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Verdi (Verdi#21518)

378 APM

Heroes

  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Silence level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 1
    2. Soul Burn level 1
    3. Incinerate level 1
  • Pit LordLevel 1
    1. Howl of Terror level 1

Units

  • Troll Headhunter/Berserker18
  • Peon13
  • Shaman8
  • Tauren7
  • Troll Headhunter/Berserker1
  • Troll Witch Doctor1

Buildings

  • Watch Tower8
  • Orc Burrow7
  • Stronghold2
  • War Mill1
  • Barracks1
  • Altar of Storms1
  • Fortress1
  • Tauren Totem1
  • Spirit Lodge1

Upgrades

  • Reinforced Defenses
  • Troll RegenerationLevel 2
  • Berserker Upgrade
  • Shaman TrainingLevel 3
  • Pulverize
  • Spiked Barricades

Items

  • Potion of Lesser Invulnerability3
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Healing1

Control groups

Group 12345
Set 67 8 48 8 2
Used 1741 510 2040 189 1
Actions by type
Right clicks
1405
Selections
1103
Control group selections
4481
Control groups set
133
Build and train orders
112
Abilities
90
Basic commands
273
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Timeline

OrcData incomplete
12,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,031 5:16 6,063 10:33 9,094 15:49 12,125 21:06
Army4,105
Economy1,050
Production940
Technology815
Support5,215

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
12,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,031 5:16 6,063 10:33 9,094 15:49 12,125 21:06
Army5,710
Economy975
Production645
Technology1,305
Support3,455

Partial spend: actions with unknown prices are excluded.

21:06 / 21:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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