Replay
  • HumanJeanBonbeur
    1. Archmage, level 4
    2. Mountain King, level 2
  • Night ElfRobinson
    1. Warden, level 4
vs
Game length
00:12:31
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

JeanBonbeur (JeanBonbeur#21709)

228 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Rifleman11
  • Footman10
  • Peasant9
  • Priest4
  • Sorceress3

Buildings

  • Farm7
  • Scout Tower4
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Dust of Appearance1
  • Potion of Healing1

Control groups

Group 12345
Set 40 9 17 8 2
Used 414 124 69 147 163
Actions by type
Right clicks
846
Selections
414
Control group selections
917
Control groups set
76
Build and train orders
120
Abilities
22
Basic commands
211
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Robinson (Robinson#21701)

380 APM

Heroes

  • WardenLevel 4
    1. Fan of Knives level 2
    2. Shadow Strike level 2

Units

  • Wisp19
  • Druid of the Claw6
  • Archer4
  • Dryad1

Buildings

  • Moon Well4
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient Protector1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 4

Items

  • Moonstone2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Anti-magic Potion1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 123456
Set 24 14 8 4 2 2
Used 769 538 27 242 243 145
Actions by type
Right clicks
1594
Selections
500
Control group selections
1964
Control groups set
54
Build and train orders
98
Abilities
47
Basic commands
121
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
7,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,976 3:07 3,953 6:15 5,929 9:23 7,905 12:31
Army4,610
Economy675
Production640
Technology605
Support1,375
NightelfData incomplete
7,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,976 3:07 3,953 6:15 5,929 9:23 7,905 12:31
Army2,195
Economy1,140
Production790
Technology700
Support2,545

Partial spend: actions with unknown prices are excluded.

12:31 / 12:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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