Replay
  • OrcKroLu
    1. Far Seer, level 4
    2. Dark Ranger, level 4
    3. Firelord, level 2
  • OrcVerdi
    1. Dark Ranger, level 3
    2. Far Seer, level 4
    3. Firelord, level 4
vs
Game length
00:19:41
Patch
2.00
Downloads
38
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

KroLu (TheLastDance#2869)

317 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 3
    2. Chain Lightning level 1
  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Black Arrow level 2
  • FirelordLevel 2
    1. Soul Burn level 1
    2. Incinerate level 1

Units

  • Peon28
  • Tauren8
  • Shaman7
  • Troll Headhunter/Berserker6
  • Troll Witch Doctor2
  • Grunt1
  • Demolisher1

Buildings

  • Watch Tower15
  • Orc Burrow5
  • Voodoo Lounge2
  • Tauren Totem2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Great Hall1
  • Fortress1
  • Spirit Lodge1

Upgrades

  • Reinforced Defenses
  • Spiked Barricades
  • Shaman TrainingLevel 2
  • PulverizeLevel 2

Items

  • Healing Salve5
  • Scroll of Healing4
  • Lesser Clarity Potion3
  • Potion of Healing1
  • Scroll of Speed1

Control groups

Group 1256
Set 192 22 4 1
Used 524 213 281 358
Actions by type
Right clicks
2698
Selections
998
Control group selections
1376
Control groups set
219
Build and train orders
226
Abilities
107
Basic commands
261
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Verdi (Verdi#21518)

335 APM

Heroes

  • Dark RangerLevel 3
    1. Life Drain level 2
    2. Black Arrow level 1
  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Incinerate level 2

Units

  • Peon11
  • Troll Headhunter/Berserker7
  • Tauren6
  • Troll Headhunter/Berserker5
  • Shaman5
  • Grunt2
  • Demolisher1

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Watch Tower2
  • Barracks1
  • Altar of Storms1
  • Stronghold1
  • War Mill1
  • Fortress1
  • Tauren Totem1
  • Spirit Lodge1

Upgrades

  • Reinforced Defenses
  • Berserker Upgrade
  • Pulverize
  • Shaman TrainingLevel 3
  • Troll Regeneration

Items

  • Healing Salve2
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Lesser Clarity Potion1
  • Scroll of Speed1

Control groups

Group 12345
Set 78 9 20 10 1
Used 1246 493 1643 33 3
Actions by type
Right clicks
1228
Selections
1144
Control group selections
3418
Control groups set
118
Build and train orders
105
Abilities
65
Basic commands
189
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

OrcData incomplete
13,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,455 4:55 6,910 9:50 10,365 14:45 13,820 19:41
Army4,670
Economy2,485
Production780
Technology815
Support5,070

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
9,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,455 4:55 6,910 9:50 10,365 14:45 13,820 19:41
Army4,570
Economy825
Production645
Technology990
Support2,910

Partial spend: actions with unknown prices are excluded.

19:41 / 19:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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