Replay
  • OrcLadziuk
    1. Far Seer, level 3
    2. Firelord, level 2
    3. Blademaster, level 1
  • OrcVerdi
    1. Dark Ranger, level 4
    2. Far Seer, level 2
    3. Firelord, level 2
vs
Game length
00:12:46
Patch
2.00
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

Ladziuk (LDK#21919)

251 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Soul Burn level 1
  • BlademasterLevel 1
    1. Mirror Image level 1

Units

  • Peon12
  • Troll Headhunter/Berserker6
  • Grunt3
  • Tauren1
  • Spirit Walker1

Buildings

  • Orc Burrow3
  • Voodoo Lounge3
  • Watch Tower2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Ranged Weapons

Items

  • Healing Salve5
  • Lesser Clarity Potion3
  • Potion of Mana2
  • Potion of Healing2
  • Scroll of Speed1
  • Orb of Lightning1

Control groups

Group 1234
Set 44 3 2 2
Used 211 244 267 225
Actions by type
Right clicks
1219
Selections
504
Control group selections
947
Control groups set
51
Build and train orders
93
Abilities
19
Basic commands
112
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Verdi (Verdi#21518)

355 APM

Heroes

  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Black Arrow level 2
  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Incinerate level 1

Units

  • Troll Headhunter/Berserker11
  • Peon9
  • Tauren3
  • Spirit Walker2

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • Fortress2
  • Watch Tower2
  • Tauren Totem2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1

Upgrades

  • Reinforced Defenses
  • Spirit Walker TrainingLevel 2
  • Berserker Upgrade
  • Pulverize

Items

  • Healing Salve1
  • Lesser Clarity Potion1
  • Scroll of Speed1

Control groups

Group 12345
Set 70 6 22 6 1
Used 768 455 1099 160 2
Actions by type
Right clicks
745
Selections
689
Control group selections
2484
Control groups set
105
Build and train orders
75
Abilities
39
Basic commands
59
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

OrcData incomplete
6,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,763 3:11 3,525 6:23 5,288 9:34 7,050 12:46
Army1,885
Economy900
Production495
Technology640
Support2,775

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
7,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,763 3:11 3,525 6:23 5,288 9:34 7,050 12:46
Army2,715
Economy675
Production810
Technology1,215
Support1,635
12:46 / 12:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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