Replay
  • OrcLadziuk
    1. Far Seer, level 4
    2. Shadow Hunter, level 5
  • OrcNoV
    1. Far Seer, level 4
    2. Firelord, level 3
vs
Game length
00:19:23
Patch
2.00
Downloads
33
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

Ladziuk (LDK#21919)

246 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 5
    1. Hex level 1
    2. Serpent Ward level 3
    3. Healing Wave level 1

Units

  • Troll Headhunter/Berserker14
  • Peon13
  • Tauren5
  • Demolisher3
  • Grunt1
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow4
  • Tauren Totem3
  • War Mill2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Watch Tower1

Upgrades

  • Spiked Barricades
  • Reinforced Defenses
  • Berserker Upgrade

Items

  • Lesser Clarity Potion6
  • Healing Salve5
  • Potion of Healing4
  • Potion of Mana3
  • Orb of Lightning1
  • Scroll of Speed1

Control groups

Group 1234
Set 63 5 2 1
Used 330 269 252 202
Actions by type
Right clicks
2062
Selections
898
Control group selections
1053
Control groups set
71
Build and train orders
159
Abilities
75
Basic commands
213
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

NoV (Nov#21287)

233 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Incinerate level 1

Units

  • Grunt12
  • Raider12
  • Peon8
  • Demolisher5

Buildings

  • Watch Tower9
  • Orc Burrow4
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Beastiary1
  • War Mill1

Upgrades

  • Berserker Strength
  • EnsnareLevel 2
  • Pillage

Items

  • Lesser Clarity Potion4
  • Healing Salve3
  • Potion of Healing3
  • Scroll of Speed2
  • Potion of Mana2

Control groups

Group 13467
Set 52 1 1 1 1
Used 357 355 45 254 136
Actions by type
Right clicks
1883
Selections
708
Control group selections
1147
Control groups set
56
Build and train orders
173
Abilities
53
Basic commands
259
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

OrcData incomplete
10,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,705 4:50 5,410 9:41 8,115 14:32 10,820 19:23
Army4,285
Economy975
Production765
Technology790
Support3,355

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
10,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,705 4:50 5,410 9:41 8,115 14:32 10,820 19:23
Army5,660
Economy600
Production505
Technology490
Support3,565

Partial spend: actions with unknown prices are excluded.

19:23 / 19:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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