Replay
  • HumanLemes
    1. Archmage, level 4
  • HumanFranCesc
    1. Archmage, level 5
    2. Blood Mage, level 3
vs
Game length
00:14:06
Patch
2.00
Downloads
29
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

Lemes (Lemes#2430)

170 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant31
  • Footman14
  • Goblin Shredder4

Buildings

  • Farm9
  • Scout Tower4
  • Arcane Tower4
  • Barracks2
  • Town Hall2
  • Arcane Vault2
  • Keep2
  • Altar of Kings1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Lumber Harvesting

Items

  • Scroll of Regeneration2
  • Boots of Speed1

Control groups

Group 15678
Set 20 2 1 1 1
Used 91 182 160 166 5
Actions by type
Right clicks
876
Selections
474
Control group selections
604
Control groups set
25
Build and train orders
123
Abilities
10
Basic commands
72
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

FranCesc (FranCesc#21526)

213 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Blood MageLevel 3
    1. Siphon Mana level 2
    2. Flame Strike level 1

Units

  • Peasant15
  • Footman7
  • Priest4
  • Spell Breaker4
  • Sorceress2

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training
  • Sorceress Training

Items

  • Scroll of Regeneration1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 45 18 2 5 1
Used 655 236 205 168 210
Actions by type
Right clicks
690
Selections
328
Control group selections
1474
Control groups set
71
Build and train orders
106
Abilities
31
Basic commands
78
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
9,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,454 3:31 4,908 7:03 7,361 10:34 9,815 14:06
Army3,390
Economy3,095
Production500
Technology920
Support1,910
Human
6,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,454 3:31 4,908 7:03 7,361 10:34 9,815 14:06
Army2,655
Economy1,510
Production640
Technology460
Support1,350
14:06 / 14:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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