Replay
  • Night ElfRobinson
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 5
  • Night ElfSoKeR
    1. Demon Hunter, level 4
    2. Pandaren Brewmaster, level 3
    3. Pit Lord, level 2
vs
Game length
00:21:23
Patch
2.00
Downloads
30
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

Robinson (Robinson#21701)

388 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Thorns Aura level 2
    2. Entangling Roots level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp30
  • Hippogryph19
  • Archer13
  • Goblin Sapper1
  • Druid of the Claw1
  • Faerie Dragon1

Buildings

  • Moon Well11
  • Tree of Ages2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Lore1

Upgrades

  • Improved Bows
  • Strength of the WildLevel 3
  • Druid of the Claw Training
  • Reinforced Hides

Items

  • Scroll of Healing3
  • Lesser Clarity Potion3
  • Scroll of Town Portal2
  • Staff of Preservation2
  • Orb of Venom2
  • Scroll of Protection2
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1
  • Moonstone1
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 123456
Set 111 45 6 3 1 2
Used 1799 1390 57 302 246 189
Actions by type
Right clicks
2337
Selections
776
Control group selections
3983
Control groups set
168
Build and train orders
157
Abilities
92
Basic commands
393
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
7

SoKeR (SoKeR#21741)

213 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1
  • Pit LordLevel 2
    1. Howl of Terror level 1
    2. Cleaving Attack level 1

Units

  • Wisp24
  • Hippogryph24
  • Druid of the Claw4
  • Archer3
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Ancient of Lore4
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Well Spring
  • Ultravision
  • Strength of the WildLevel 3
  • Reinforced Hides
  • Nature's Blessing

Items

  • Scroll of Town Portal3
  • Staff of Preservation1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 123456
Set 11 22 2 6 2 6
Used 390 319 24 149 195 249
Actions by type
Right clicks
1927
Selections
782
Control group selections
1326
Control groups set
49
Build and train orders
139
Abilities
90
Basic commands
14
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
15,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,979 5:20 7,958 10:41 11,936 16:02 15,915 21:23
Army5,355
Economy2,140
Production785
Technology1,020
Support6,615
Nightelf
13,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,979 5:20 7,958 10:41 11,936 16:02 15,915 21:23
Army5,625
Economy1,780
Production1,250
Technology950
Support4,255
21:23 / 21:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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