Replay
  • Night ElfSoKeR
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 3
vs
Game length
00:26:01
Patch
2.00
Downloads
36
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

SoKeR (SoKeR#21741)

188 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1
  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 2
    2. Scout level 1

Units

  • Wisp24
  • Archer10
  • Druid of the Claw9
  • Dryad3

Buildings

  • Moon Well6
  • Ancient of War4
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Well SpringLevel 2
  • Mark of the Claw
  • Ultravision
  • Reinforced HidesLevel 3
  • Abolish Magic

Items

  • Lesser Clarity Potion4
  • Orb of Venom3
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 123456
Set 53 13 4 2 2 8
Used 328 86 58 133 228 314
Actions by type
Right clicks
2187
Selections
989
Control group selections
1147
Control groups set
82
Build and train orders
150
Abilities
114
Basic commands
11
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Bladestorm (Polish player) (Bladestorm#21464)

165 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 1
    2. Critical Strike level 3
    3. Mirror Image level 1
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2

Units

  • Spirit Walker12
  • Peon11
  • Grunt11
  • Kodo Beast7
  • Raider6
  • Demolisher1
  • Forest Troll Berserker1

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1
  • Tauren Totem1
  • Fortress1
  • Great Hall1

Upgrades

  • Ensnare
  • Spirit Walker Training
  • Reinforced Defenses
  • Berserker Strength

Items

  • Healing Salve9
  • Lesser Clarity Potion7
  • Potion of Lesser Invulnerability4
  • Scroll of Speed3
  • Circlet of Nobility3
  • Potion of Healing2
  • Scroll of Healing2
  • Dust of Appearance1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 94 11 22 12 2 3
Used 216 16 139 109 77 74
Actions by type
Right clicks
1894
Selections
1033
Control group selections
631
Control groups set
144
Build and train orders
199
Abilities
116
Basic commands
90
Item uses
4
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

NightelfData incomplete
12,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,051 6:30 8,103 13:00 12,154 19:30 16,205 26:01
Army4,030
Economy1,780
Production1,090
Technology1,050
Support4,510

Partial spend: actions with unknown prices are excluded.

Orc
16,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,051 6:30 8,103 13:00 12,154 19:30 16,205 26:01
Army7,870
Economy1,210
Production785
Technology815
Support5,525
26:01 / 26:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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