Replay
  • Night ElfGlare
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Pit Lord, level 3
  • HumanJeanBonbeur
    1. Archmage, level 5
    2. Mountain King, level 5
vs
Game length
00:18:07
Patch
2.00
Downloads
25
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

Glare (Glare#2264)

252 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Pit LordLevel 3
    1. Cleaving Attack level 2
    2. Howl of Terror level 1

Units

  • Wisp22
  • Druid of the Claw7
  • Archer6
  • Dryad6
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Strength of the Wild
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Abolish Magic
  • Mark of the Claw
  • Well Spring
  • Ultravision
  • Hardened Skin
  • Resistant Skin

Items

  • Scroll of Healing3
  • Scroll of Town Portal2
  • Orb of Venom2
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 123
Set 421 5 5
Used 592 302 157
Actions by type
Right clicks
1616
Selections
696
Control group selections
1051
Control groups set
431
Build and train orders
163
Abilities
84
Basic commands
265
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
7

JeanBonbeur (JeanBonbeur#21709)

206 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Bash level 1
    2. Thunder Clap level 2
    3. Storm Bolt level 2

Units

  • Peasant18
  • Footman18
  • Rifleman5
  • Spell Breaker5
  • Sorceress4
  • Priest3
  • Mortar Team3

Buildings

  • Farm11
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Vault1
  • Workshop1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Defend
  • Long Rifles
  • Sorceress Training
  • Priest Training
  • SwordsLevel 2
  • Plating
  • Gunpowder

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Tome of Retraining2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 123456
Set 48 16 12 10 3 1
Used 347 266 42 175 128 0
Actions by type
Right clicks
1134
Selections
823
Control group selections
958
Control groups set
90
Build and train orders
168
Abilities
56
Basic commands
272
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

Nightelf
12,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,628 4:31 7,255 9:03 10,883 13:35 14,510 18:07
Army3,810
Economy2,000
Production640
Technology1,000
Support5,470
Human
14,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,628 4:31 7,255 9:03 10,883 13:35 14,510 18:07
Army6,095
Economy1,735
Production960
Technology935
Support4,785
18:07 / 18:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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