Replay
  • UndeadDecept
    1. Lich, level 1
  • UndeadGraVe
    1. Lich, level 2
vs
Game length
00:04:39
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

Decept (Decept#2676)

299 APM

Heroes

  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte7
  • Ghoul7

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 123456
Set 13 8 5 1 1 2
Used 59 3 59 64 209 171
Actions by type
Right clicks
385
Selections
106
Control group selections
565
Control groups set
30
Build and train orders
23
Abilities
5
Basic commands
9
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

GraVe (GraVe#2254)

304 APM

Heroes

  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul10
  • Acolyte5

Buildings

  • Ziggurat2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy1

Control groups

Group 123456
Set 1 1 1 41 2 1
Used 138 239 209 34 10 3
Actions by type
Right clicks
347
Selections
69
Control group selections
633
Control groups set
47
Build and train orders
24
Abilities
6
Basic commands
20
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
2,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 768 1:09 1,535 2:19 2,303 3:29 3,070 4:39
Army840
Economy525
Production380
Technology100
Support780
Undead
3,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 768 1:09 1,535 2:19 2,303 3:29 3,070 4:39
Army1,200
Economy375
Production380
Technology320
Support795
4:39 / 4:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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