Replay
  • OrcFiR
    1. Blademaster, level 2
    2. Goblin Alchemist, level 1
  • Night ElfGlare
    1. Dark Ranger, level 2
vs
Game length
00:08:44
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

FiR (FiR#2198)

190 APM

Heroes

  • BlademasterLevel 2
    1. Wind Walk level 1
    2. Critical Strike level 1
  • Goblin AlchemistLevel 1
    1. Acid Bomb level 1

Units

  • Peon7
  • Grunt5

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1

Items

  • Healing Salve4
  • Circlet of Nobility1
  • Dust of Appearance1
  • Lesser Clarity Potion1
  • Scroll of Speed1

Control groups

Group 12345
Set 19 4 1 1 1
Used 17 5 123 183 150
Actions by type
Right clicks
584
Selections
296
Control group selections
478
Control groups set
26
Build and train orders
44
Abilities
29
Basic commands
11
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Glare (Glare#2264)

299 APM

Heroes

  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Black Arrow level 1

Units

  • Archer25
  • Wisp9

Buildings

  • Moon Well4
  • Ancient of War2
  • Altar of Elders1

Control groups

Group 123
Set 220 4 3
Used 267 308 156
Actions by type
Right clicks
903
Selections
290
Control group selections
731
Control groups set
227
Build and train orders
47
Abilities
23
Basic commands
125
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Orc
3,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,248 2:11 2,495 4:22 3,743 6:33 4,990 8:44
Army1,000
Economy525
Production540
Technology315
Support1,585
Nightelf
4,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,248 2:11 2,495 4:22 3,743 6:33 4,990 8:44
Army3,250
Economy540
Production480
Technology0
Support720
8:44 / 8:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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