Replay
  • OrcVerdi
    1. Dark Ranger, level 5
    2. Blademaster, level 3
    3. Shadow Hunter, level 4
  • Night ElfSoKeR
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 3
vs
Game length
00:19:36
Patch
2.00
Downloads
41
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

Verdi (Verdi#21518)

338 APM

Heroes

  • Dark RangerLevel 5
    1. Life Drain level 3
    2. Black Arrow level 2
  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1
  • Shadow HunterLevel 4
    1. Healing Wave level 2
    2. Hex level 2

Units

  • Peon14
  • Tauren8
  • Troll Headhunter/Berserker7
  • Raider3
  • Kodo Beast2
  • Troll Headhunter/Berserker2
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1
  • Goblin Shredder1

Buildings

  • Orc Burrow6
  • War Mill1
  • Barracks1
  • Altar of Storms1
  • Stronghold1
  • Fortress1
  • Voodoo Lounge1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Reinforced Defenses
  • Troll Regeneration
  • Berserker UpgradeLevel 2
  • Pulverize
  • Armor
  • War Drums Damage Increase
  • Ensnare

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Orb of Lightning2
  • Lesser Clarity Potion2
  • Tiny Great Hall1
  • Scroll of Town Portal1
  • Scroll of Speed1
  • Healing Salve1

Control groups

Group 12345
Set 40 11 30 7 1
Used 1311 528 1537 169 5
Actions by type
Right clicks
1067
Selections
1176
Control group selections
3550
Control groups set
89
Build and train orders
107
Abilities
58
Basic commands
251
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

SoKeR (SoKeR#21741)

222 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1
  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 2
    2. Scout level 1

Units

  • Wisp21
  • Druid of the Claw13
  • Archer7

Buildings

  • Moon Well5
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2
  • Well SpringLevel 3
  • Marksmanship
  • Mark of the Claw
  • Reinforced Hides
  • Strength of the Moon
  • Ultravision

Items

  • Orb of Venom3
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Scroll of Protection1
  • Moonstone1

Control groups

Group 123456
Set 34 5 4 2 1 6
Used 375 184 74 81 207 284
Actions by type
Right clicks
1893
Selections
735
Control group selections
1205
Control groups set
52
Build and train orders
112
Abilities
81
Basic commands
22
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

OrcData incomplete
11,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,970 4:54 5,940 9:48 8,910 14:42 11,880 19:36
Army5,320
Economy1,050
Production640
Technology1,140
Support3,730

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
10,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,970 4:54 5,940 9:48 8,910 14:42 11,880 19:36
Army4,225
Economy1,260
Production640
Technology950
Support3,485

Partial spend: actions with unknown prices are excluded.

19:36 / 19:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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