Replay
  • OrcVerdi
    1. Dark Ranger, level 5
    2. Shadow Hunter, level 4
    3. Pit Lord, level 3
  • Night ElfSoKeR
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 5
    3. Priestess of the Moon, level 3
vs
Game length
00:19:37
Patch
2.00
Downloads
40
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

Verdi (Verdi#21518)

368 APM

Heroes

  • Dark RangerLevel 5
    1. Life Drain level 3
    2. Black Arrow level 2
  • Shadow HunterLevel 4
    1. Healing Wave level 2
    2. Serpent Ward level 2
  • Pit LordLevel 3
    1. Howl of Terror level 1
    2. Cleaving Attack level 2

Units

  • Shaman13
  • Peon9
  • Tauren8
  • Troll Headhunter/Berserker7
  • Troll Headhunter/Berserker3

Buildings

  • Orc Burrow7
  • War Mill1
  • Barracks1
  • Altar of Storms1
  • Stronghold1
  • Fortress1
  • Spirit Lodge1
  • Tauren Totem1
  • Great Hall1
  • Beastiary1
  • Voodoo Lounge1

Upgrades

  • Reinforced Defenses
  • Troll Regeneration
  • Shaman TrainingLevel 2
  • Berserker Upgrade
  • Pulverize
  • Witch Doctor TrainingLevel 2

Items

  • Scroll of Healing2
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 37 8 25 4 1
Used 1580 580 1872 181 1
Actions by type
Right clicks
1151
Selections
981
Control group selections
4214
Control groups set
75
Build and train orders
94
Abilities
100
Basic commands
248
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
7

SoKeR (SoKeR#21741)

197 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 1
    2. Forked Lightning level 3
    3. Mana Shield level 1
  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 2
    2. Scout level 1

Units

  • Wisp25
  • Druid of the Claw18
  • Archer7
  • Mountain Giant1

Buildings

  • Moon Well5
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2
  • Marksmanship
  • Well SpringLevel 2
  • Mark of the Claw

Items

  • Lesser Clarity Potion3
  • Orb of Venom3
  • Staff of Preservation1
  • Potion of Healing1
  • Staff of Teleportation1

Control groups

Group 123456
Set 34 7 4 2 3 9
Used 242 158 33 122 232 302
Actions by type
Right clicks
1580
Selections
724
Control group selections
1089
Control groups set
59
Build and train orders
135
Abilities
80
Basic commands
4
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Orc
10,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,981 4:54 5,963 9:48 8,944 14:42 11,925 19:37
Army5,280
Economy1,060
Production790
Technology990
Support2,505
NightelfData incomplete
11,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,981 4:54 5,963 9:48 8,944 14:42 11,925 19:37
Army5,850
Economy1,500
Production640
Technology900
Support3,035

Partial spend: actions with unknown prices are excluded.

19:37 / 19:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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