Replay
  • OrcKroLu
    1. Far Seer, level 5
    2. Shadow Hunter, level 2
    3. Tauren Chieftain, level 2
  • OrcDaron
    1. Far Seer, level 3
    2. Firelord, level 3
vs
Game length
00:13:17
Patch
2.00
Downloads
34
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

KroLu (TheLastDance#2869)

303 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1
  • Tauren ChieftainLevel 2
    1. War Stomp level 1
    2. Endurance Aura level 1

Units

  • Troll Headhunter/Berserker10
  • Peon9
  • Troll Headhunter/Berserker4
  • Grunt3
  • Shaman3

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Fortress1

Upgrades

  • Berserker Upgrade
  • Shaman Training

Items

  • Healing Salve4
  • Lesser Clarity Potion3
  • Potion of Healing2
  • Potion of Mana1

Control groups

Group 12356
Set 120 10 2 6 2
Used 323 155 5 177 205
Actions by type
Right clicks
1676
Selections
635
Control group selections
865
Control groups set
140
Build and train orders
131
Abilities
51
Basic commands
247
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Daron (DARON543#2755)

159 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • FirelordLevel 3
    1. Summon Lava Spawn level 1
    2. Incinerate level 2

Units

  • Peon7
  • Grunt7
  • Raider4
  • Shaman4

Buildings

  • Watch Tower5
  • Orc Burrow4
  • Voodoo Lounge2
  • Altar of Storms1
  • Stronghold1
  • Barracks1
  • Beastiary1
  • Spirit Lodge1
  • War Mill1

Upgrades

  • Ensnare
  • Shaman Training

Items

  • Lesser Clarity Potion5
  • Healing Salve3
  • Scroll of Speed3
  • Potion of Healing2
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 1234
Set 66 4 2 1
Used 84 51 103 81
Actions by type
Right clicks
749
Selections
406
Control group selections
319
Control groups set
73
Build and train orders
183
Abilities
34
Basic commands
158
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Orc
6,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,875 3:19 3,750 6:38 5,625 9:57 7,500 13:17
Army2,880
Economy675
Production510
Technology715
Support1,975
Orc
7,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,875 3:19 3,750 6:38 5,625 9:57 7,500 13:17
Army2,640
Economy525
Production655
Technology365
Support3,315
13:17 / 13:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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