Replay
  • Night ElfRobinson
    1. Keeper of the Grove, level 2
vs
Game length
00:06:20
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

Robinson (Robinson#21701)

397 APM

Heroes

  • Keeper of the GroveLevel 2
    1. Force of Nature level 1
    2. Entangling Roots level 1

Units

  • Wisp13
  • Archer8

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Moonstone1
  • Lesser Clarity Potion1
  • Potion of Mana1

Control groups

Group 123456
Set 17 13 4 7 1 2
Used 254 229 22 258 257 151
Actions by type
Right clicks
648
Selections
136
Control group selections
1171
Control groups set
44
Build and train orders
49
Abilities
20
Basic commands
99
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Bladestorm (Polish player) (Bladestorm#21464)

129 APM

Heroes

  • FirelordLevel 1
    1. Incinerate level 1

Units

  • Grunt6
  • Peon5

Buildings

  • Orc Burrow6
  • Barracks1
  • Voodoo Lounge1
  • Altar of Storms1

Items

  • Healing Salve3
  • Scroll of Speed2
  • Circlet of Nobility1
  • Dust of Appearance1

Control groups

Group 14560
Set 20 2 1 3 1
Used 54 17 12 23 0
Actions by type
Right clicks
264
Selections
203
Control group selections
106
Control groups set
27
Build and train orders
44
Abilities
5
Basic commands
34
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

Nightelf
4,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,045 1:35 2,090 3:10 3,135 4:45 4,180 6:20
Army1,040
Economy780
Production660
Technology320
Support1,380
Orc
3,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,045 1:35 2,090 3:10 3,135 4:45 4,180 6:20
Army1,200
Economy375
Production360
Technology0
Support1,805
6:20 / 6:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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