Replay
  • HumanPriesT
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 3
vs
Game length
00:23:44
Patch
2.00
Downloads
36
Noxious 1.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

PriesT (PriesT#12455)

326 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant23
  • Footman7
  • Priest6
  • Spell Breaker6
  • Knight5
  • Ogre Mauler3
  • Sorceress3
  • Ice Troll Berserker2
  • Goblin Shredder2

Buildings

  • Farm7
  • Arcane Tower3
  • Arcane Sanctum3
  • Barracks2
  • Scout Tower2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Backpack
  • Priest Training
  • Plating
  • Swords
  • Animal War Training
  • Sorceress TrainingLevel 2

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration3
  • Staff of Sanctuary3
  • Potion of Mana3
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Tome of Retraining1
  • Potion of Healing1
  • Orb of Slow1

Control groups

Group 12345
Set 17 2 19 49 15
Used 257 703 274 970 342
Group 67890
Set 2 3 1 1 1
Used 10 2 0 0 0
Actions by type
Right clicks
2153
Selections
1821
Control group selections
2558
Control groups set
110
Build and train orders
228
Abilities
159
Basic commands
631
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
2

MisterWinner (MisterWinner#21670)

229 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Footman16
  • Priest16
  • Knight16
  • Peasant8

Buildings

  • Farm13
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest TrainingLevel 2
  • Animal War Training
  • Swords
  • Plating

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 153 51 36 8 2 1
Used 632 448 167 138 263 47
Actions by type
Right clicks
1590
Selections
925
Control group selections
1695
Control groups set
251
Build and train orders
242
Abilities
139
Basic commands
526
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
15,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,915 5:56 7,830 11:52 11,745 17:48 15,660 23:44 U U
Army6,875
Economy2,110
Production950
Technology1,025
Support4,700
Human
13,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,915 5:56 7,830 11:52 11,745 17:48 15,660 23:44
Army8,240
Economy985
Production490
Technology905
Support2,780
23:44 / 23:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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