Replay
  • HumanPriesT
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
vs
Game length
00:20:38
Patch
2.00
Downloads
30
Sunhoof Mesa 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

PriesT (PriesT#12455)

298 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 1
    3. Divine Shield level 1

Units

  • Peasant23
  • Flying Machine12
  • Footman10
  • Gryphon Rider5
  • Priest4
  • Knight3
  • Centaur Outrunner2
  • Goblin Shredder2
  • Centaur Archer1
  • Harpy Windwitch1

Buildings

  • Farm13
  • Scout Tower8
  • Guard Tower8
  • Barracks2
  • Arcane Tower2
  • Arcane Vault2
  • Gryphon Aviary2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1
  • Workshop1

Upgrades

  • MasonryLevel 3
  • Lumber HarvestingLevel 2
  • Priest Training
  • Swords
  • ArmorLevel 4
  • Flak Cannons
  • GunpowderLevel 2
  • Storm HammersLevel 2

Items

  • Scroll of Regeneration3
  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Lesser Clarity Potion1
  • Potion of Mana1
  • Orb of Slow1
  • Potion of Lesser Invulnerability1
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 1234
Set 15 2 14 57
Used 338 764 264 925
Group 5678
Set 9 27 4 1
Used 185 47 4 9
Actions by type
Right clicks
1541
Selections
1054
Control group selections
2536
Control groups set
129
Build and train orders
289
Abilities
92
Basic commands
410
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
3

MisterWinner (MisterWinner#21670)

199 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Flying Machine27
  • Priest15
  • Footman11
  • Peasant10
  • Knight5

Buildings

  • Farm10
  • Scout Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Arcane Vault1
  • Arcane Sanctum1
  • Blacksmith1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Flak CannonsLevel 2
  • Animal War TrainingLevel 2
  • Gunpowder

Items

  • Scroll of Regeneration3
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 145 41 69 9 1 2
Used 340 149 198 116 316 49
Actions by type
Right clicks
1206
Selections
766
Control group selections
1168
Control groups set
267
Build and train orders
204
Abilities
115
Basic commands
313
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

HumanData incomplete
17,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,380 5:09 8,760 10:19 13,140 15:28 17,520 20:38 U U U U
Army6,755
Economy2,110
Production1,070
Technology1,565
Support6,020

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
12,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,380 5:09 8,760 10:19 13,140 15:28 17,520 20:38
Army7,435
Economy750
Production630
Technology1,005
Support2,505

Partial spend: actions with unknown prices are excluded.

20:38 / 20:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays