Replay
  • HumanPriesT
    1. Archmage, level 3
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:15:22
Patch
2.00
Downloads
26
Juggernaut Point
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 18, 2026 by kover2177
Game breakdown

PriesT (PriesT#12455)

311 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant10
  • Footman9
  • Knight4
  • Priest3
  • Mortar Team3
  • Goblin Shredder1

Buildings

  • Farm6
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 4
  • Animal War Training
  • Plating
  • Fragmentation Shards

Items

  • Staff of Sanctuary2
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Scroll of Regeneration1
  • Potion of Mana1

Control groups

Group 12345
Set 7 2 25 35 10
Used 266 553 274 568 249
Group 6780
Set 2 2 1 2
Used 11 4 1 0
Actions by type
Right clicks
1284
Selections
823
Control group selections
1926
Control groups set
86
Build and train orders
181
Abilities
53
Basic commands
378
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

MisterWinner (MisterWinner#21670)

215 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Priest11
  • Footman10
  • Peasant8
  • Knight8

Buildings

  • Farm10
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2
  • Animal War TrainingLevel 3
  • Swords
  • Plating

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Staff of Sanctuary1
  • Scroll of Town Portal1
  • Orb of Slow1

Control groups

Group 123456
Set 107 34 27 12 2 1
Used 317 177 151 125 287 35
Actions by type
Right clicks
901
Selections
550
Control group selections
1092
Control groups set
183
Build and train orders
162
Abilities
83
Basic commands
281
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

HumanData incomplete
8,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,434 3:50 4,868 7:41 7,301 11:31 9,735 15:22
Army3,515
Economy750
Production630
Technology885
Support2,970

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
9,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,434 3:50 4,868 7:41 7,301 11:31 9,735 15:22
Army4,795
Economy600
Production490
Technology905
Support2,945

Partial spend: actions with unknown prices are excluded.

15:22 / 15:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays