Replay
  • HumanSaganash
    1. Archmage, level 4
    2. Firelord, level 3
  • Night ElfSoYma
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 2
vs
Game length
00:14:49
Patch
2.00
Downloads
35
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 16, 2026 by kover2177
Game breakdown

Saganash (Saganash#3527)

369 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • FirelordLevel 3
    1. Soul Burn level 1
    2. Incinerate level 2

Units

  • Rifleman13
  • Peasant10
  • Priest5
  • Sorceress3
  • Footman1

Buildings

  • Scout Tower11
  • Farm9
  • Arcane Tower9
  • Altar of Kings2
  • Barracks2
  • Blacksmith1
  • Keep1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2

Control groups

Group 123456
Set 44 14 3 2 1 1
Used 1071 527 120 555 207 118
Actions by type
Right clicks
260
Selections
837
Control group selections
2598
Control groups set
65
Build and train orders
123
Abilities
47
Basic commands
1181
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

SoYma (SoYma#2943)

256 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp33
  • Druid of the Claw8
  • Archer6
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2

Items

  • Moonstone2
  • Staff of Preservation2
  • Orb of Venom1

Control groups

Group 12345
Set 69 3 3 7 2
Used 678 158 643 79 3
Actions by type
Right clicks
1107
Selections
578
Control group selections
1561
Control groups set
84
Build and train orders
97
Abilities
66
Basic commands
22
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
8,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,339 3:42 4,678 7:24 7,016 11:06 9,355 14:49
Army3,940
Economy750
Production830
Technology1,025
Support1,465
Nightelf
9,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,339 3:42 4,678 7:24 7,016 11:06 9,355 14:49
Army3,060
Economy1,980
Production820
Technology650
Support2,845
14:49 / 14:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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