Replay
  • Night ElfSoYma
    1. Demon Hunter, level 7
    2. Naga Sea Witch, level 6
  • UndeadLizachka
    1. Death Knight, level 4
    2. Lich, level 4
vs
Game length
00:23:42
Patch
2.00
Downloads
35
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 16, 2026 by kover2177
Game breakdown

SoYma (SoYma#2943)

309 APM

Heroes

  • Demon HunterLevel 7
    1. Evasion level 3
    2. Mana Burn level 3
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 6
    1. Frost Arrows level 2
    2. Forked Lightning level 3
    3. Tornado level 1

Units

  • Wisp34
  • Druid of the Talon14
  • Druid of the Claw6
  • Dryad5
  • Archer4
  • Forest Troll Berserker1

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Strength of the WildLevel 3
  • Druid of the Talon TrainingLevel 2
  • Reinforced HidesLevel 3
  • Well Spring
  • Mark of the Talon

Items

  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Healing1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Potion of Invisibility1

Control groups

Group 123456
Set 114 7 17 6 1 1
Used 1715 612 1515 89 21 0
Actions by type
Right clicks
1836
Selections
761
Control group selections
3952
Control groups set
146
Build and train orders
172
Abilities
94
Basic commands
31
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Lizachka (ternt76#2826)

136 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2

Units

  • Frost Wyrm10
  • Necromancer9
  • Ghoul7
  • Meatwagon5
  • Acolyte4

Buildings

  • Ziggurat7
  • Altar of Darkness2
  • Temple of the Damned2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Backpack
  • Necromancer TrainingLevel 2
  • Disease Cloud
  • Creature AttackLevel 2
  • Creature CarapaceLevel 2
  • Skeletal Mastery
  • Exhume Corpses

Items

  • Potion of Mana3
  • Scroll of Town Portal3
  • Rod of Necromancy1
  • Orb of Corruption1

Control groups

Group 1234
Set 31 6 1 1
Used 349 124 54 62
Actions by type
Right clicks
1790
Selections
450
Control group selections
589
Control groups set
39
Build and train orders
108
Abilities
64
Basic commands
15
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
14,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,570 5:55 7,140 11:51 10,710 17:46 14,280 23:42
Army4,910
Economy2,380
Production1,120
Technology875
Support4,995
Undead
13,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,570 5:55 7,140 11:51 10,710 17:46 14,280 23:42
Army7,145
Economy300
Production1,160
Technology1,120
Support4,245
23:42 / 23:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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