Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 1
  • OrcNikoMalick
    1. Blademaster, level 3
    2. Shadow Hunter, level 1
vs
Game length
00:09:39
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 16, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

195 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Footman12
  • Peasant8
  • Rifleman4
  • Sorceress1
  • Priest1

Buildings

  • Farm7
  • Guard Tower4
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Sanctum1

Upgrades

  • Long Rifles

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Healing2

Control groups

Group 13456
Set 78 33 6 2 1
Used 133 152 98 229 7
Actions by type
Right clicks
459
Selections
276
Control group selections
619
Control groups set
120
Build and train orders
105
Abilities
3
Basic commands
105
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

NikoMalick (NikoMalick#2811)

249 APM

Heroes

  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Peon9
  • Troll Headhunter/Berserker6
  • Grunt1
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Voodoo Lounge2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1

Upgrades

  • Spiked Barricades
  • Reinforced Defenses

Items

  • Healing Salve2
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Speed1

Control groups

Group 1345
Set 53 6 4 3
Used 167 140 254 292
Actions by type
Right clicks
863
Selections
271
Control group selections
853
Control groups set
66
Build and train orders
66
Abilities
31
Basic commands
8
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
6,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,554 2:24 3,108 4:49 4,661 7:14 6,215 9:39
Army2,730
Economy600
Production490
Technology745
Support1,650
Orc
4,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,554 2:24 3,108 4:49 4,661 7:14 6,215 9:39
Army1,265
Economy675
Production650
Technology390
Support2,010
9:39 / 9:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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