Replay
  • HumanSaganash
    1. Archmage, level 6
    2. Mountain King, level 6
    3. Paladin, level 1
  • OrcRearden
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
vs
Game length
00:35:53
Patch
2.00
Downloads
34
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 16, 2026 by kover2177
Game breakdown

Saganash (Saganash#3527)

361 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Thunder Clap level 2
    3. Avatar level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant25
  • Flying Machine13
  • Rifleman7
  • Priest4
  • Footman3
  • Sorceress1

Buildings

  • Farm14
  • Altar of Kings5
  • Scout Tower5
  • Guard Tower5
  • Castle4
  • Arcane Tower2
  • Arcane Sanctum2
  • Lumber Mill2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 3
  • GunpowderLevel 3
  • Sorceress TrainingLevel 2
  • Flak Cannons
  • MasonryLevel 3
  • Lumber Harvesting

Items

  • Scroll of Town Portal4
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Staff of Teleportation1

Control groups

Group 123456
Set 114 13 18 2 1 1
Used 3136 1411 334 955 681 137
Actions by type
Right clicks
681
Selections
2144
Control group selections
6654
Control groups set
149
Build and train orders
353
Abilities
125
Basic commands
2483
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Rearden (Rainer#22456)

172 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. Shockwave level 2

Units

  • Peon55
  • Troll Batrider13
  • Troll Headhunter/Berserker8
  • Wind Rider8
  • Goblin Zeppelin5
  • Raider4
  • Goblin Shredder3

Buildings

  • Great Hall12
  • Orc Burrow8
  • Beastiary4
  • Voodoo Lounge3
  • War Mill2
  • Stronghold2
  • Watch Tower2
  • Altar of Storms1
  • Barracks1
  • Spirit Lodge1

Upgrades

  • Pillage
  • Reinforced DefensesLevel 2
  • Ranged WeaponsLevel 2
  • EnsnareLevel 2

Items

  • Lesser Clarity Potion7
  • Scroll of Town Portal5
  • Healing Salve4
  • Scroll of Speed3
  • Potion of Invisibility3
  • Potion of Mana2
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 12456
Set 131 9 8 7 2
Used 1495 58 482 504 38
Actions by type
Right clicks
1771
Selections
878
Control group selections
2577
Control groups set
157
Build and train orders
222
Abilities
101
Basic commands
218
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Timeline

HumanData incomplete
14,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,291 8:58 12,583 17:56 18,874 26:54 25,165 35:53
Army3,835
Economy1,875
Production1,500
Technology2,265
Support5,355

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
25,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,291 8:58 12,583 17:56 18,874 26:54 25,165 35:53
Army8,325
Economy8,745
Production1,090
Technology830
Support6,175

Partial spend: actions with unknown prices are excluded.

35:53 / 35:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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