Replay
  • HumanRaccoon
    1. Archmage, level 4
    2. Mountain King, level 4
  • OrcLizachka
    1. Blademaster, level 6
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 2
vs
Game length
00:19:43
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 16, 2026 by kover2177
Game breakdown

Raccoon (Raccoon#2150)

114 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 3
    2. Thunder Clap level 1

Units

  • Peasant28
  • Footman10
  • Priest6
  • Knight4
  • Spell Breaker3
  • Rifleman3

Buildings

  • Farm9
  • Arcane Tower8
  • Scout Tower6
  • Guard Tower3
  • Keep2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1
  • Arcane Sanctum1
  • Blacksmith1
  • Gryphon Aviary1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest TrainingLevel 4

Items

  • Scroll of Regeneration7
  • Scroll of Town Portal4
  • Potion of Healing3
  • Lesser Clarity Potion2
  • Staff of Sanctuary1

Control groups

Group 12345
Set 37 7 2 1 1
Used 345 110 34 47 1
Actions by type
Right clicks
684
Selections
492
Control group selections
537
Control groups set
48
Build and train orders
189
Abilities
46
Basic commands
79
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Lizachka (ternt76#2826)

117 APM

Heroes

  • BlademasterLevel 6
    1. Mirror Image level 2
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 2
    1. Endurance Aura level 1
    2. War Stomp level 1

Units

  • Peon13
  • Troll Headhunter/Berserker7
  • Tauren5
  • Spirit Walker2
  • Troll Batrider2
  • Goblin Shredder1
  • Troll Witch Doctor1
  • Kodo Beast1

Buildings

  • Orc Burrow6
  • Tauren Totem2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Fortress1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Reinforced Defenses
  • Pulverize
  • Witch Doctor TrainingLevel 2
  • Ranged Weapons
  • Melee Weapons
  • Armor

Items

  • Lesser Clarity Potion4
  • Healing Salve4
  • Boots of Speed1
  • Tiny Great Hall1
  • Orb of Lightning1
  • Potion of Healing1
  • Runed Bracers1
  • Healing Wards1

Control groups

Group 1234
Set 23 2 1 2
Used 186 19 52 47
Actions by type
Right clicks
1167
Selections
488
Control group selections
304
Control groups set
28
Build and train orders
121
Abilities
41
Basic commands
17
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
14,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,536 4:55 7,073 9:51 10,609 14:47 14,145 19:43
Army4,400
Economy2,485
Production630
Technology2,050
Support4,580

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
10,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,536 4:55 7,073 9:51 10,609 14:47 14,145 19:43
Army3,830
Economy975
Production925
Technology815
Support4,375

Partial spend: actions with unknown prices are excluded.

19:43 / 19:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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