Replay
  • Night ElfKevin
    1. Keeper of the Grove, level 4
  • Night ElfPhoeNix
    1. Firelord, level 2
    2. Beastmaster, level 1
vs
Game length
00:12:02
Patch
2.00
Downloads
40
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 15, 2026 by Stowka
Game breakdown

Kevin (KEVINWC3#2946)

181 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2

Units

  • Wisp17
  • Huntress10
  • Archer5
  • Glaive Thrower1

Buildings

  • Moon Well5
  • Ancient Protector4
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Ages1

Upgrades

  • Sentinel
  • Strength of the Moon

Items

  • Circlet of Nobility1

Control groups

Group 1234
Set 192 106 44 4
Used 192 58 76 2
Actions by type
Right clicks
618
Selections
411
Control group selections
328
Control groups set
346
Build and train orders
67
Abilities
34
Basic commands
184
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
7

PhoeNix (DorraNi#2523)

387 APM

Heroes

  • FirelordLevel 2
    1. Incinerate level 1
    2. Soul Burn level 1
  • BeastmasterLevel 1
    1. Summon Bear level 1

Units

  • Wisp23
  • Archer22
  • Hippogryph3

Buildings

  • Moon Well7
  • Ancient of War3
  • Tree of Life1
  • Altar of Elders1
  • Tree of Ages1
  • Ancient of Wonders1
  • Ancient of Wind1

Items

  • Staff of Preservation1

Control groups

Group 134
Set 116 2 1
Used 1082 807 175
Actions by type
Right clicks
1506
Selections
407
Control group selections
2064
Control groups set
119
Build and train orders
82
Abilities
35
Basic commands
91
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
6,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,915 3:00 3,830 6:01 5,745 9:01 7,660 12:02
Army2,810
Economy1,020
Production660
Technology370
Support2,065
Nightelf
7,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,915 3:00 3,830 6:01 5,745 9:01 7,660 12:02
Army3,340
Economy1,720
Production780
Technology320
Support1,500
12:02 / 12:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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