Replay
  • UndeadLucifer
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dark Ranger, level 4
  • OrcJalinbek
    1. Far Seer, level 3
    2. Blademaster, level 6
vs
Game length
00:19:33
Patch
2.00
Downloads
32
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 14, 2026 by kover2177
Game breakdown

Lucifer (Lucifer#34735)

285 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2

Units

  • Ghoul21
  • Acolyte13
  • Crypt Fiend5
  • Obsidian Statue4
  • Frost Wyrm4

Buildings

  • Ziggurat6
  • Haunted Gold Mine2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Necropolis1

Upgrades

  • Cannibalize
  • Ghoul Frenzy
  • Destroyer Form
  • Creature CarapaceLevel 2
  • Web

Items

  • Rod of Necromancy7
  • Staff of Teleportation1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 123456
Set 150 33 14 3 4 1
Used 795 372 29 344 253 180
Actions by type
Right clicks
1596
Selections
792
Control group selections
1973
Control groups set
205
Build and train orders
158
Abilities
68
Basic commands
484
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Jalinbek (Jalinbek#11637)

137 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 1
    2. Chain Lightning level 2
  • BlademasterLevel 6
    1. Mirror Image level 3
    2. Critical Strike level 3

Units

  • Peon13
  • Troll Batrider8
  • Spirit Walker5
  • Tauren5
  • Kodo Beast1

Buildings

  • Orc Burrow6
  • Watch Tower3
  • Stronghold2
  • Tauren Totem2
  • Beastiary2
  • Altar of Storms1
  • Voodoo Lounge1
  • Fortress1
  • War Mill1

Upgrades

  • Spirit Walker TrainingLevel 3
  • Reinforced Defenses
  • PulverizeLevel 2

Items

  • Healing Salve4
  • Lesser Clarity Potion3
  • Staff of Teleportation2
  • Tiny Great Hall2
  • Scroll of Speed1
  • Orb of Lightning1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 12456
Set 25 4 3 2 2
Used 188 81 6 67 66
Actions by type
Right clicks
932
Selections
820
Control group selections
408
Control groups set
36
Build and train orders
138
Abilities
67
Basic commands
110
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

UndeadData incomplete
12,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,249 4:53 6,498 9:46 9,746 14:39 12,995 19:33
Army5,935
Economy1,650
Production670
Technology1,020
Support3,720

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
11,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,249 4:53 6,498 9:46 9,746 14:39 12,995 19:33
Army3,910
Economy975
Production740
Technology1,130
Support4,305

Partial spend: actions with unknown prices are excluded.

19:33 / 19:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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