Replay
  • UndeadEdo
    1. Lich, level 2
  • UndeadSheik
    1. Lich, level 2
vs
Game length
00:05:34
Patch
2.00
Downloads
32
Moon Strand 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 12, 2026 by kover2177
Game breakdown

Edo (EdoBoi#2276)

107 APM

Heroes

  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul8
  • Acolyte5

Buildings

  • Crypt3
  • Ziggurat2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 123
Set 10 3 5
Used 15 10 6
Actions by type
Right clicks
263
Selections
129
Control group selections
31
Control groups set
18
Build and train orders
26
Abilities
6
Basic commands
7
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sheik (sheik#2417)

259 APM

Heroes

  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul10
  • Acolyte3

Buildings

  • Altar of Darkness2
  • Ziggurat2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy1
  • Boots of Speed1

Control groups

Group 1234567
Set 19 1 3 9 1 1 1
Used 198 80 187 23 9 6 47
Actions by type
Right clicks
426
Selections
140
Control group selections
550
Control groups set
35
Build and train orders
25
Abilities
5
Basic commands
22
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
2,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 838 1:23 1,675 2:47 2,513 4:10 3,350 5:34
Army960
Economy375
Production780
Technology100
Support630
Undead
3,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 838 1:23 1,675 2:47 2,513 4:10 3,350 5:34
Army1,200
Economy225
Production560
Technology320
Support1,045
5:34 / 5:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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