Replay
  • HumanTekko
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanChaemiko
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:13:41
Patch
2.00
Downloads
36
Moon Strand 2.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 12, 2026 by kover2177
Game breakdown

Tekko (Tekko1012#2394)

169 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant12
  • Footman8
  • Priest4
  • Spell Breaker2

Buildings

  • Farm7
  • Altar of Kings2
  • Keep2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Defend
  • Priest Training

Items

  • Scroll of Regeneration1

Control groups

Group 1234
Set 196 27 22 1
Used 333 84 48 1
Actions by type
Right clicks
695
Selections
459
Control group selections
466
Control groups set
246
Build and train orders
99
Abilities
13
Basic commands
133
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Chaemiko (ZizonHuman#3182)

236 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant15
  • Footman6
  • Dark Troll Shadow Priest2
  • Goblin Shredder2
  • Dark Troll Berserker1
  • Goblin Zeppelin1

Buildings

  • Scout Tower10
  • Farm6
  • Arcane Tower6
  • Town Hall3
  • Keep2
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • MasonryLevel 2

Items

  • Boots of Speed1

Control groups

Group 12345
Set 67 147 29 15 73
Used 268 393 50 13 75
Actions by type
Right clicks
796
Selections
575
Control group selections
799
Control groups set
331
Build and train orders
173
Abilities
57
Basic commands
234
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
6,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,023 3:25 4,045 6:50 6,068 10:15 8,090 13:41
Army2,050
Economy1,285
Production820
Technology860
Support1,060
Human
8,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,023 3:25 4,045 6:50 6,068 10:15 8,090 13:41 U U U
Army2,395
Economy2,280
Production490
Technology1,380
Support1,545
13:41 / 13:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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