Replay
  • HumanHawK
    1. Archmage, level 3
    2. Mountain King, level 1
  • Night ElfSoYma
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:12:29
Patch
2.00
Downloads
32
Moon Strand 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 12, 2026 by kover2177
Game breakdown

HawK (HawK#2797)

237 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant23
  • Footman11
  • Rifleman2
  • Priest1

Buildings

  • Scout Tower8
  • Guard Tower6
  • Farm5
  • Arcane Vault3
  • Town Hall2
  • Arcane Tower2
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Staff of Teleportation1
  • Potion of Healing1

Control groups

Group 1234
Set 85 14 4 12
Used 249 93 174 146
Group 5678
Set 1 6 6 1
Used 115 0 17 20
Actions by type
Right clicks
790
Selections
646
Control group selections
814
Control groups set
129
Build and train orders
121
Abilities
24
Basic commands
155
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

SoYma (SoYma#2943)

265 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp14
  • Druid of the Claw5
  • Archer3
  • Dryad2
  • Dark Troll Shadow Priest1
  • Dark Troll Berserker1

Buildings

  • Moon Well5
  • Ancient of Wonders4
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Strength of the Wild

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1

Control groups

Group 12345
Set 60 4 2 5 2
Used 666 156 610 57 1
Actions by type
Right clicks
943
Selections
389
Control group selections
1490
Control groups set
73
Build and train orders
79
Abilities
43
Basic commands
15
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
8,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,029 3:07 4,058 6:14 6,086 9:21 8,115 12:29
Army2,030
Economy2,495
Production490
Technology880
Support2,220
Nightelf
7,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,029 3:07 4,058 6:14 6,086 9:21 8,115 12:29 U U
Army2,375
Economy840
Production820
Technology775
Support2,645
12:29 / 12:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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