Replay
  • HumanLeon
    1. Archmage, level 3
  • UndeadEer0
    1. Lich, level 3
vs
Game length
00:07:43
Patch
2.00
Downloads
62
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 12, 2026 by Stowka
Game breakdown

Leon (LeonXIV#21701)

453 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant15
  • Footman13

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1

Items

  • Circlet of Nobility1
  • Staff of Teleportation1

Control groups

Group 12345
Set 96 15 57 36 34
Used 421 110 336 209 451
Actions by type
Right clicks
789
Selections
335
Control group selections
1527
Control groups set
238
Build and train orders
73
Abilities
7
Basic commands
129
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
3

Eer0 (orange#14823)

297 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul24
  • Acolyte12

Buildings

  • Crypt9
  • Ziggurat7
  • Altar of Darkness4
  • Nerubian Tower2
  • Halls of the Dead2
  • Necropolis2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Graveyard1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 12345
Set 22 1 3 13 2
Used 276 193 126 28 35
Actions by type
Right clicks
820
Selections
297
Control group selections
658
Control groups set
41
Build and train orders
75
Abilities
21
Basic commands
81
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
4,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,390 1:55 4,780 3:51 7,170 5:47 9,560 7:43
Army1,755
Economy1,125
Production340
Technology320
Support810
Undead
9,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,390 1:55 4,780 3:51 7,170 5:47 9,560 7:43
Army2,880
Economy1,575
Production2,520
Technology840
Support1,745
7:43 / 7:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays