Replay
  • HumanLeon
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 3
  • UndeadEer0
    1. Lich, level 6
    2. Death Knight, level 5
    3. Crypt Lord, level 3
vs
Game length
00:26:13
Patch
2.00
Downloads
72
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 12, 2026 by Stowka
Game breakdown

Leon (LeonXIV#21701)

366 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Thunder Clap level 3
    2. Storm Bolt level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant18
  • Footman16
  • Knight13
  • Flying Machine8
  • Sorceress4
  • Spell Breaker2

Buildings

  • Farm9
  • Barracks3
  • Arcane Vault2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Scout Tower1
  • Keep1
  • Blacksmith1
  • Arcane Tower1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • PlatingLevel 4
  • SwordsLevel 2
  • Flak Cannons
  • Lumber HarvestingLevel 3
  • Animal War Training
  • Flying Machine Bombs
  • Long Rifles

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Scroll of Healing3
  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary2
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Boots of Speed1
  • Orb of Slow1
  • Tome of Retraining1

Control groups

Group 123456
Set 285 60 57 19 51 11
Used 1425 267 373 190 1230 34
Actions by type
Right clicks
2870
Selections
1481
Control group selections
3519
Control groups set
483
Build and train orders
230
Abilities
107
Basic commands
525
Item uses
12
Subgroup switches
0
Units removed from queue
4
Escape presses
1

Eer0 (orange#14823)

309 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Crypt LordLevel 3
    1. Impale level 2
    2. Spiked Carapace level 1

Units

  • Ghoul21
  • Crypt Fiend19
  • Acolyte13
  • Obsidian Statue8
  • Abomination4
  • Banshee4

Buildings

  • Crypt10
  • Ziggurat7
  • Altar of Darkness3
  • Haunted Gold Mine3
  • Nerubian Tower2
  • Halls of the Dead2
  • Black Citadel2
  • Slaughterhouse2
  • Temple of the Damned2
  • Tomb of Relics1
  • Graveyard1
  • Necropolis1
  • Spirit Tower1

Upgrades

  • Creature Attack
  • Destroyer Form
  • Ghoul FrenzyLevel 2
  • Disease CloudLevel 2
  • Banshee TrainingLevel 2
  • WebLevel 2

Items

  • Scroll of Town Portal4
  • Rod of Necromancy3
  • Sacrificial Skull2
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 12345
Set 120 23 6 16 7
Used 889 666 242 147 78
Actions by type
Right clicks
3099
Selections
1455
Control group selections
2022
Control groups set
172
Build and train orders
282
Abilities
211
Basic commands
532
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

HumanData incomplete
17,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,230 6:33 10,460 13:06 15,690 19:39 20,920 26:13
Army7,195
Economy1,735
Production1,090
Technology1,160
Support5,830

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
20,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,230 6:33 10,460 13:06 15,690 19:39 20,920 26:13
Army9,785
Economy1,875
Production3,130
Technology2,010
Support4,120

Partial spend: actions with unknown prices are excluded.

26:13 / 26:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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