Replay
  • Night ElfSoYma
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
  • HumanSharky
    1. Archmage, level 2
    2. Mountain King, level 1
vs
Game length
00:10:01
Patch
2.00
Downloads
33
Fel Pit 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 12, 2026 by Stowka
Game breakdown

SoYma (SoYma#2943)

235 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp16
  • Archer3
  • Druid of the Claw3
  • Dryad1

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1

Control groups

Group 12345
Set 28 3 1 4 1
Used 484 132 413 35 1
Actions by type
Right clicks
722
Selections
201
Control group selections
1065
Control groups set
37
Build and train orders
65
Abilities
23
Basic commands
9
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sharky (RobotNinja#2136641)

203 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant32
  • Footman13
  • Rifleman4

Buildings

  • Farm3
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting

Control groups

Group 12345
Set 44 1 4 1 3
Used 138 0 47 99 147
Actions by type
Right clicks
563
Selections
494
Control group selections
431
Control groups set
53
Build and train orders
111
Abilities
3
Basic commands
172
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
6,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,748 2:30 3,495 5:00 5,243 7:30 6,990 10:01
Army1,300
Economy960
Production820
Technology1,080
Support2,035
Human
6,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,748 2:30 3,495 5:00 5,243 7:30 6,990 10:01
Army2,575
Economy2,785
Production490
Technology390
Support750
10:01 / 10:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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