Replay
  • HumanTekko
    1. Archmage, level 4
    2. Mountain King, level 4
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 1
    3. Paladin, level 1
vs
Game length
00:12:56
Patch
2.00
Downloads
26
Fel Pit 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 12, 2026 by Stowka
Game breakdown

Tekko (Tekko1012#2394)

185 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2

Units

  • Peasant17
  • Footman8
  • Sorceress7
  • Priest5
  • Spell Breaker4

Buildings

  • Farm8
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest Training
  • Lumber Harvesting

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123
Set 166 36 29
Used 303 133 66
Actions by type
Right clicks
728
Selections
430
Control group selections
502
Control groups set
231
Build and train orders
114
Abilities
31
Basic commands
147
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

MisterWinner (MisterWinner#21670)

209 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant16
  • Footman8
  • Priest4
  • Knight4

Buildings

  • Farm8
  • Arcane Tower5
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Magic Sentry
  • Priest Training

Items

  • Scroll of Regeneration3
  • Scroll of Town Portal1

Control groups

Group 123456
Set 99 8 35 9 2 1
Used 223 64 177 128 279 27
Actions by type
Right clicks
644
Selections
430
Control group selections
898
Control groups set
154
Build and train orders
149
Abilities
48
Basic commands
168
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
8,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,055 3:14 4,110 6:28 6,165 9:42 8,220 12:56
Army3,700
Economy1,660
Production640
Technology390
Support1,830
Human
7,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,055 3:14 4,110 6:28 6,165 9:42 8,220 12:56
Army2,600
Economy1,200
Production490
Technology1,040
Support1,915
12:56 / 12:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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