Replay
  • HumanChaemiko
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 4
  • UndeadEdo
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 1
vs
Game length
00:16:47
Patch
2.00
Downloads
34
Sunhoof Mesa 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 12, 2026 by Stowka
Game breakdown

Chaemiko (ZizonHuman#3182)

291 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant20
  • Footman10
  • Gryphon Rider8
  • Dragonhawk Rider5
  • Centaur Outrunner2
  • Centaur Archer1

Buildings

  • Farm10
  • Scout Tower4
  • Gryphon Aviary3
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Guard Tower1

Upgrades

  • Lumber HarvestingLevel 2
  • Animal War Training
  • SwordsLevel 3
  • ArmorLevel 3
  • CloudLevel 2
  • Storm HammersLevel 2

Items

  • Scroll of Healing5
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Orb of Slow1
  • Staff of Sanctuary1
  • Scroll of Protection1

Control groups

Group 12345
Set 129 163 86 47 106
Used 505 656 236 25 109
Actions by type
Right clicks
1302
Selections
660
Control group selections
1531
Control groups set
531
Build and train orders
212
Abilities
37
Basic commands
287
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Edo (EdoBoi#2276)

171 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 3
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul12
  • Gargoyle10
  • Acolyte9
  • Obsidian Statue4
  • Crypt Fiend1

Buildings

  • Ziggurat6
  • Crypt3
  • Haunted Gold Mine3
  • Altar of Darkness2
  • Halls of the Dead2
  • Tomb of Relics1
  • Nerubian Tower1
  • Necropolis1
  • Graveyard1
  • Slaughterhouse1
  • Spirit Tower1
  • Black Citadel1
  • Sacrificial Pit1

Upgrades

  • Creature AttackLevel 3
  • Creature Carapace
  • Destroyer Form
  • Stone Form
  • Ghoul Frenzy
  • Web

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 123
Set 60 19 13
Used 247 177 53
Actions by type
Right clicks
1320
Selections
527
Control group selections
477
Control groups set
92
Build and train orders
149
Abilities
60
Basic commands
37
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

HumanData incomplete
14,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,663 4:11 7,325 8:23 10,988 12:35 14,650 16:47 U U U
Army5,130
Economy1,885
Production760
Technology1,400
Support5,475

Partial spend: actions with unknown prices are excluded.

Undead
11,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,663 4:11 7,325 8:23 10,988 12:35 14,650 16:47
Army4,205
Economy1,575
Production1,175
Technology1,560
Support3,045
16:47 / 16:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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