Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadSheik
    1. Death Knight, level 4
    2. Lich, level 4
    3. Dreadlord, level 4
vs
Game length
00:17:23
Patch
2.00
Downloads
26
Sunhoof Mesa 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 12, 2026 by Stowka
Game breakdown

HawK (HawK#2797)

256 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant23
  • Footman7
  • Dragonhawk Rider6

Buildings

  • Scout Tower11
  • Farm10
  • Guard Tower7
  • Arcane Tower3
  • Gryphon Aviary3
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Masonry
  • Animal War Training
  • SwordsLevel 2
  • Storm Hammers
  • Cloud
  • Armor

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Staff of Sanctuary1
  • Orb of Slow1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 1234
Set 132 20 7 21
Used 597 310 179 186
Group 5678
Set 1 2 8 1
Used 152 11 27 34
Actions by type
Right clicks
1168
Selections
913
Control group selections
1496
Control groups set
192
Build and train orders
130
Abilities
32
Basic commands
226
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sheik (sheik#2417)

305 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • DreadlordLevel 4
    1. Carrion Swarm level 2
    2. Sleep level 2

Units

  • Acolyte11
  • Ghoul8
  • Crypt Fiend3
  • Obsidian Statue2
  • Frost Wyrm1
  • Gargoyle1

Buildings

  • Ziggurat8
  • Crypt6
  • Haunted Gold Mine3
  • Tomb of Relics2
  • Nerubian Tower2
  • Necropolis2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Creature AttackLevel 2
  • Creature CarapaceLevel 3
  • WebLevel 2

Items

  • Rod of Necromancy2
  • Orb of Corruption2

Control groups

Group 1234567
Set 65 5 5 12 5 2 2
Used 827 239 473 151 88 13 36
Actions by type
Right clicks
1816
Selections
907
Control group selections
1827
Control groups set
96
Build and train orders
90
Abilities
54
Basic commands
180
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
11,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,775 4:20 5,550 8:41 8,325 13:02 11,100 17:23
Army2,145
Economy2,495
Production760
Technology1,640
Support4,060
UndeadData incomplete
11,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,775 4:20 5,550 8:41 8,325 13:02 11,100 17:23
Army2,565
Economy1,950
Production1,670
Technology1,190
Support3,675

Partial spend: actions with unknown prices are excluded.

17:23 / 17:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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