Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanGoDRieN
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:15:29
Patch
2.00
Downloads
29
Gloom Stalker
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 12, 2026 by Stowka
Game breakdown

HawK (HawK#2797)

263 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant12
  • Footman8
  • Spell Breaker8
  • Priest6
  • Goblin Shredder1

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 1234
Set 90 29 11 23
Used 625 289 173 174
Group 5678
Set 1 2 10 1
Used 135 8 13 18
Actions by type
Right clicks
998
Selections
802
Control group selections
1435
Control groups set
167
Build and train orders
100
Abilities
43
Basic commands
267
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

GoDRieN (MadMilitia#11733)

180 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1

Units

  • Peasant26
  • Footman9
  • Priest6
  • Spell Breaker3

Buildings

  • Farm6
  • Arcane Vault4
  • Arcane Sanctum4
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • Masonry
  • Magic Sentry

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 72 14 1 6 8 1
Used 209 100 11 79 99 81
Actions by type
Right clicks
1103
Selections
525
Control group selections
579
Control groups set
102
Build and train orders
129
Abilities
22
Basic commands
114
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
8,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,143 3:52 4,285 7:44 6,428 11:36 8,570 15:29
Army3,985
Economy1,285
Production640
Technology530
Support2,080
Human
8,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,143 3:52 4,285 7:44 6,428 11:36 8,570 15:29
Army2,670
Economy2,335
Production940
Technology510
Support2,115
15:29 / 15:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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